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Duelist of the roses fusions
Duelist of the roses fusions






duelist of the roses fusions

However, due to Artificial Stupidity, the A.I. It's an incredibly powerful continuous Trap Card that blocks all of your opponent's attacks and cuts their monsters' attack in half.

#Duelist of the roses fusions password

Once you get Mirror Wall (obtainable with a password at the start of the game if you know it), you've practically won the duel.Humiliation doesn't even begin to cover it. You can use these cards in your already game-breaking Zombie deck. Where it can then be resurrected with a card to get you another Moth (Mimicat is commonly used for this). A few duels with Weevil can get you the Cocoon of Evolution and a Petite or Larvae Moth to fuse with it to create Pupae of Moth, which turns into Perfectly Ultimate Great Moth next turn, and goes to the Graveyard. It has the ability to lower your opponent's attack and defense on every creature (even face-down) permanently every turn as long as it stays in face-up Defense Mode. Perfectly Ultimate Great Moth is nasty.Even the low deck cost enemies that force you to swap out most of your other game-breakers can be pwned by a Zombie deck. One of the possible starter decks has Call of the Haunted, and another has Blue-Eyed Silver Zombie, and a few Plants already. Add in Call of the Haunted and/or Blue-Eyed Silver Zombie to change all your non-Zombie monsters into Zombies to get pumped. Throw in Wasteland to set the terrain, a few more cheap Zombies, and just a few more cheap cards into the deck and you have an easily obtained deck that can beat 90% of the game without modification. Pumpking by itself is a Game-Breaker, as its ability (raises the ATK and DEF points of all of your Zombies permanently by 100 every player turn) allows for insane ramping of power even with only one on the field (getting FIVE onto the field, all in face-up Defense Mode is not out of the question with fusions). The archetype runs on two principles: Multiple copies of Dragon Zombie, Armored Zombie, and Clown Zombie, three monsters with extremely low cost for their attack power and low Level ( they exchange this for Defense, which you rarely need), and the ability to summon multiple copies of Pumpking the King of Ghosts (through normally summoning him or through fusing a Zombie and a Plant together, when one of them is at or above 1000 attack).

duelist of the roses fusions

The easiest ones to obtain and work with are Zombies.

duelist of the roses fusions

Darkness Approaches is not the only spell that's useful to cast every turn. This lets you cast a second spell very turn.

  • Should you have TWO Spell Card recyclers out, you can get back two spells.
  • Admittedly this is a card you need to be very lucky to obtain without cheating but you can get it. Even though you can't actually cast the recovered card on the same turn, reusing flip effects every turn is still ludicrously good. Including Darkness Approaches, which then flips them face-down, creating an endless cycle. Not only that, Fiend Reflection #2 lets you play another card the turn it's flipped, and even worse, Magician of Faith and Mask of Darkness can recycle Spell Cards. A good number of cards power up themselves when they're flipped face-up, such as Wood Remains and Mystical Elf. It flips everything on the field face-down, meaning flip effects can be recycled.








    Duelist of the roses fusions